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Good day, CX fanboys and girls. We typically don't write a post here unless we have something bigger and more substantial to show. For smaller updates, we just relegate them to our social media and Discord. You should definitely be looking at one or more of those sources if you aren't already. Check the end of this post for all your relevant links.
Time for a status update on the project: MaxRock fell quite ill towards the tail end of 2018, and has taken a small break on the project, doing a minimum amount of work per day. Without going into personal details, he's had some bad physical health since birth and from time-to-time it impacts his abilities. Don't worry, he's not in any serious life-threatening condition. In fact, he feels a bit better now. He also wants you to know he absolutely hates his situation, too. But because he is feeling a bit better, I got him to implement some features that we were holding off on.
Hit that Read More Button for more information + some graphical fidelity updates we feel comfortable showing.
Click to expand!
We want to give Chrono X's Internet Areas more of its own identity, so we'll probably move away from the Battle Network 3-esque semi-placeholder tiles. What do you guys think? Vote in the poll HERE
There's quite a bit more we did, but they're moreso overall optimizations introduced by our dev tools and not exactly interesting to show. Content-wise, the other parts of the game are being done in piece-meal for when Max is ready. This is big, since in the past we used to wait a while for spritework. Demo 5 brought us some new helping-hands with regards to pixel art, we've been loving that. Here's something we showed on a stream at one point:
You should know who this is if you played the demo. But while Max is working on his own thing, there's no reason why other members of the team can't do their own content and make progress.
We would like to thank everyone who reported bugs on our Discord and all of the reported ones have been looked into. We still want to add more multiplayer features that didn't make it into Demo 5 (such as cut-in) and other niceties. There are logic/code changes planned to make future NetCode experiences less bug-prone and overall a better experience. That will take some time, but we're willing to go that far for quality.
We haven't forgotten about the Android version! Around the middle of 2018, we discovered that YoYoGames' SDK needed to meet Google's requirements for newer Android phones. The proprietor set out to make those changes, but as of this post, adjustments still have to be made. There isn't much we can do about that, so as of now it's on-hold until it's ready.
Anyways, that's pretty much it. Below you'll find links to our social media and Discord: