Hello, all! I'm here to give you all an update on the long-awaited Demo 5. No, no, we're not dead, nor will we ever be.
But last time, I wrote that we were looking at a Fall release. Technically, Fall doesn't end until the 21st of December, so we still have a solid month to deliver. I still think our team can make it, but I do want us to be transparent about why it hasn't been released yet.
You see, we had plans to make Demo 5 last quite a while. We were going to put in quite a few hidden tasks and features to make you play the game up until the final release hits. Take a look at this screenshot.
So we went on a chip adding and testing spree a while back. We're still doing it. Those of you who might have said that Demo 4 didn't provide a lot of options for BattleChips won't be disappointed here. There's over 100 Standard chips
we're letting you collect in the demo over a period of time. And some chips from previous games are getting changed. Whether it's better or worse for balance as a whole remains to be seen.
This is easily the most time-consuming aspect, as we've had to do late-game balance testing. Some chips are getting buffed, others need to be curbed back. In fact, as of this post, I still need to hand Max some balance notes. So, if the demo is delayed, this is likely the reason. There's gonna be a lot of chips to find, and in hidden places. Some might be obtainable during special events. Yeah, that's right. It's gonna be lit.
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