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The Game

Chrono X is the WIP fully fan-made 7th entry in the Mega Man Battle Network series. Try out the demo via the button below, and be sure to involve yourself in the project!



  • CX's Multiplayer Mode - revisited

    Hiya! MaxRock here~
    If you remember our Facebook post last week, we mentioned that a video concerning the status of Demo 4.1 would go up by the end of this week. Well, here it is:

    (This was a special exhibition match between Killer336 of the development team and a fan who started playing the Battle Network series with our game! Give 'em a hand~)

    Now to point few things regarding the multiplayer, which I think all of you should know before it will be released:

    In order to use this feature, you'll need first to setup your multiplayer profile. Don't worry, as this is mandated right after entering the Comm. menus for the first time. The interaction with people works via the use of what we call the "Battle Network Mate Code". Each player gets their own code right after entering the Mate selection menu where you choose who to trade or battle against. This code can be copied to your clipboard for easy distribution.

    After adding your friend's code, you'll have to interact with them (via fighting or trading) at least one time before their profile data is saved on your BN Mates List. Once your friend's entry is successfully saved to your profile, you can simply select that person's name from the list menu to interact with without the hassle of re-entering the code each time. You can have up to 15 friends stored at any given time. If another entry gets added to your list while it is full, the oldest data (aka the one on slot 15) gets deleted.

    Trading won't be available in Demo 4.1 due to the sparse selection of chips available compared to the full-game. Instead, trading will be unlocked via story progression.

    It is also worth mentioning that the "BN Mate Code" stays permanent in most cases, but for users with dynamic IPs, it will refresh every once in a while. In that case, the other player interacting with such a user needs to re-enter their code manually each time. It is also worth pointing out here that a refresh like that does not affect the records stored on the player's multiplayer profile.

    And lastly, keep in mind that while I spend a lot of time trying to optimize the connection to make it smooth, latency will always be a concern. Be mindful of this when playing!

    Well, that's all for today. MaxRock's out~

    As hinted at in the video, our multiplayer mode will feature new functionality to be revealed at a later date. Our next update will tell our expected release window. Be sure to look for it!
    Posted on 19 Oct 2014 by MaxRock
    Chapter 3 Sneak Peek

    Hello, its time for an exciting bit of news. Recently, a charity event was hosted by TeamBN -- who were raising money for Doctors Without Borders. During this event, if viewers raised enough money, we would show a sneak peek at our game's third chapter. It was already uploaded a few days ago, so those of you who were subscribed knew about it ahead of time

    Here's the link to the first part. There're two more parts that you can find by searching the channel.

    Posted on 26 Jul 2014 by Killer336
    What did you think of Project: Birthday Cake?

    Soulred12 here! How did you guys like the presentation? Did you find it entertaining? If so, you're in luck, because we uploaded it to our YouTube channel so you can see it all again. For those of you who couldn't make it, this is an excellent opportunity to catch up on all of the content we revealed.

    The fanart segments and the Q&A should come within the next few days, so there's that to look forward to as well. We're all very happy that so many of you who watched it have given us positive feedback.
    Posted on 19 May 2014 by SoulRed12

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