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The Game

Chrono X is the WIP fully fan-made 7th entry in the Mega Man Battle Network series. Try out the demo via the button below, and be sure to involve yourself in the project!

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News

  • Chrono X For GBA Update
    Killer336


    Before I continue, I just wanna say there will be some new screenshots posted on the homepage on April 5th! I'll be sending all forum users an e-mail, so keep in touch.

    Now, let's discuss the GBA port of Chrono X.




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    ...Gotcha.






    Those of you who realized it was a prank, or don't really care one way or the other, then I hope you enjoyed it for what it was: a silly little diversion.



    If you're one of those fans who just has to have this game on the GBA no matter what, or if you just want to know our thoughts on the matter. Then please hit the "Read More" link at the bottom. Read more
    Posted on 02 Apr 2016 by Killer336
April Fools!!
Killer336


We receive requests to put MMBN Chrono X for the Gameboy Advance nearly everyday. Whether it be on the actual system, or for emulators, it's definitely one of the most asked questions in our e-mail inbox and social media platforms . So...we finally caved in. MaxRock has been working nonstop to figure out a way to get our game working on the Gameboy Advance line (GBA, GBA SP, GBA Micro), and voila! He made a breakthrough!



MaxRock uploaded a video of it. We're not sure what kind of features we need to remove yet. Probably the real-time clock, as our flashcart doesn't have that function available. The rest remains to be seen. We do a lot of hardwork to please, what MaxRock calls, the "most hipster" of fans. in the future, we'll think about porting to other devices. Maybe some that you can find around the house. Who knows?

Mark the date: March 31st Finally, right?
Posted on 31 Mar 2016 by Killer336
New Video + Development Update
Killer336



We uploaded a new video showing off an old BattleChip that's returning to Chrono X. Take a look here:




For those of you extremely (and understandably) curious about what's been going on with development in regards to the new demo, just note that all we're waiting on is just a couple of sprite animations to finish. If you don't know, we posted on our Facebook a while back that we decided to redo some of Chapter 1. We'll have a new dungeon, new virus, and a slightly re-worked plot. Once we get those animations done, we'll be starting the "Demo 4.1 rollout" process, which entails, final feature set, final betatests, trailer editing, and Bug Support.

The final betatest session will take some time, mostly to determine how the matchmaking servers would hold up. We aren't quite sure exactly how many connections we'll get in the first month. We're also discussing possibilities regarding improving the music, but our main priority is those danged animations.

When the trailer is uploaded, you'll get a 100% guaranteed release date, along with the status of our Android version. You'll get another post like this detailing what sort of delays/challenges we faced in order to release Demo 4.1. But just keep in mind that we had to work on certain aspects of the full game too.

That's all. Thanks for your interest!
Posted on 07 Feb 2016 by Killer336

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